“And where two waging fires meet together
They do consume the thing that feeds their fury.
Though little fire grows great with little wind,
Yet extreme gusts will blow out fire and all.” ~ William Shakespeare
Monday, August 31, 2009
Saturday, August 22, 2009
Messing around, or was I?





Saturday, August 15, 2009
Hey!
Making A Texture Set - Team Blur Wiki
Baking AO Maps - Game-Artist.net
Saturday, August 8, 2009
Lost and confused. School is approaching as well.
1. Wake up and might be late for school, probably will miss out my 1st period class.
2. Have to help my sister, who is now a freshmen, to find her class.
3. Sleepy and unable to concentrate.
4. Fail the tests.
5. Might accidentally make a fool of myself.
6. Will probably be hate by classmates and teachers.
7. Massive long lunch line!
8. Dropout of AP classes. I'm already losing confidence.
Nothing positive as you can see. I guess it's part of my nature to always look at the bad side as the 'best' part of the day.
Few days of being M.I.A (Probably one or two days so far?) from PC to finish three of my summer works had already got me lost on what had happened at H.A.G.S while I was away. Apparently alot had happened while I was off.
The BlackSector team are discussing about regarding the teams, races, gameplay, top-priority features, and many interesting good shits. Some of the posts posted by members from the team are, if copied and pasted on to the document file, would be at least a page and 3/4 long on default setting, that is nearly 2 pages! Daamn. Many interesting suggestions are exchanging between each developers. Surprisingly, we got couple of talents who recently joined the team. Ghost, a music composer, Punky, amateur level designer and texture artist.
Braedn, our programmer, recently came back after being M.I.A for about a week or two. Phew! The production shall go forward now!
It's really a shame that I can't be active to work with the team!
Recent Moddb article posted by Unreal1ty.
Just a short update on our primary project BlackSector: Subject H.O.R.I.Z.O.N. We are working constantly to bring up a stable alpha version of the game and to start playtesting and bug tracking.
Posted by Unreal1ty on Aug 8th, 2009 digg this super bookmark
BLACKSECTOR - Fear The FutureJust a short update on our primary project BlackSector: Subject H.O.R.I.Z.O.N. We are working constantly to bring up a stable alpha version of the game and to start playtesting and bug tracking. In the last days we talked a lot about the game mechanics and the upcoming gametype BLACKSECTOR is featuring. I just can tell everybody, it is going to be really interesting and unique. We have lots of stuff coming up in the next days and so i am full of hope to keep you up to date here on ModDB. Check out this amazing concept art above from Leevitron, who provides us with great soldier designs to work on.
And now, i am very proud to announce that LowPings.net is supporting our development with a free game server to get on with the first alpha built of BLACKSECTOR. They will offer us a free game server during the development phase, so that we can make BLACKSECTOR even more better and more badass. Thank you so much, LowPings.net!THEBLACKSECTOR.COM - Our official website
BlackSector: Subject H.O.R.I.Z.O.N. - Enlist to the officially Steam Group
BlackSectorTC - The new official YouTube channel
BlackSector: Subject H.O.R.I.Z.O.N. on Twitter
Sunday, August 2, 2009
BlackSector: Subject H.O.R.I.Z.O.N - Behind the Scenes
Blacksector media release #9 came out yesterday. So far we have received a lot of positive feedbacks from the fans and over 500 visits yesterday and 200 visits today. Quite amazing, the media release was clean , prepared and well-organized. Only troubling was a very long wait for the media article to be authorized. It was worth the wait though.
Human Armor Game Studios is working hard to push a stable public beta out the door as soon as possible for players to play. This decision was made to allows the developers to make further improvements and to enhance gameplays accordingly. The developers are following the 'milestone system' to ensure that they are doing the works one level at a time. Or to explains it simpler:
- The first milestone is to get all the basis functions working.
- Second milestone is to finish a couple of basic maps.
- Third milestone is to focus on what is the most important features that will enhance gameplay.
- Lastly, the fourth milestone is to add in additional features that would improve the gameplay or graphic but not essential to the core.
Sander2 of Liberty Studio did an excellent job at designing BlackSector website. The design capture a feeling of a dark apcoalypse in futuristic era. Big thanks to him for contributing to the mod. Speaking of website, we're in the process of moving server because the current webhost provider the forum is hosted on sucks really bad. Terrible downtime, too much nodes error especially at 0000 hour or 12:00AM PST. Hopefully those issues will be resolve once we move.
At the time I'm writing out the current blog article, Paws, and [O] recently joins Human Armor Game Studios to work on BlackSector: Subject H.O.R.I.Z.O.N. An additional member, Pizzadox from 7even mod decided to help us as well.
Below is the list of active Human Armor Game Studio members (copied from Contact page):
Unreal1ty
Braeden
N3WMAN
Nightwolf63
Prototstar
Tobie
SandeR2
Pizzadox
Paws
[O]
Below is a media article #9 copied from Moddb.
BlackSector: Subject H.O.R.I.Z.O.N.
Update #9
We have worked pretty hard on BLACKSECTOR to present you some new impressions of our project. Today I am really proud in a way to show the first actual ingame footage of the mod. And not just one map or a small preview, you can see about three different maps we are currently working on.
A few weeks ago, Dayonic from a great website about modding called GamesModding.com, asked me if I could write an Guest Article about our project and the development. This was quite difficult for me, because I didn't have just to answer questions, I had to write something about our work on my own. What came out can be read HERE. I think it is interesting, because I talked about the beginning of the mod, from the entire idea and the uneasy development until today.
We want to give you the first ingame impressions from BLACKSECTOR. Always have in mind that these images are still hardly work in progress without textures and models, there are even a lot of placeholders. We are currently working on the Head-Up-Display, too, but maybe there will be not as much as you know from other games or from the original Half-Life. The screen will be pretty clean, clean to give you the best sight across the battelfield.
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Work In Progress - Ingame ScreenshotsAnd here we go with two new weapon renders. I can tell you, that we almost finished the texturing of the weapons and maybe on next time we can show you some heavy weaponry in the game already. And if you guys are interested in joining our team, then please give me a call (via PM, forum or whatever). Because we are in a definitely need of 3D Artists, especially for our character design. But at first, just enjoy the new rifles:
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M3 & M19And as I promised before, we have finally a full featured BLACKSECTOR website up and running just for you. By the way I want to thank the man of the hour: Sander. You did a great job. So if you have any further questions or interest on the BLACKSECTOR universe, go to theblacksector.com and discover the future war.
THEBLACKSECTOR.COM - Check out our new website@ Twitter
BlackSector: Subject H.O.R.I.Z.O.N. on Twitter
BlackSector: Subject HORIZON on GAMESMODDING.COMChoose your faction,
Unreal1ty
Wednesday, July 22, 2009
Let's Go
You can check the legacy versions by clicking the links below:
Version 4.0
Version 3.0
Version 2.0
Version 1.0
There are three maps I'm currently working on at the moment. Two are currently in active production. Unfortunately DM_Processing will be put on hiatus because it is on my least priority list. To see the picture of them you can go visit my portfolio and click on Work in Progress.
Tuesday, July 14, 2009
Free-stylin' with Arts for Fun.
For past several nights I've been awfully busy at work with mixing up many Photoshop techniques and experimenting with each one of them to obtains the results I want for the futuristic metals. I'll probably write up some guides on designing textures using variety of methods. For now here is the picture explaining how I make a texture from multiple photos.

Several more textures using mixtures of Photoshop filters, custom brushes, heavy effects, image adjustment, and photographs.


... I wish I have a Wacom tablet. :3
Anyway, I made an update to my portfolio. Some changes are: Removed several amateur works, added in my latest creations, and made some changes to the javascript.
And some of the maps I've been working on:

These two pictures are two different maps for two of the mods I'm working on: Construction: Future Sites and Opposing Force 2. They are both deathmatch and the setting will be set in dark futuristic industrial environment similar to Prey, FEAR and DOOM 3. It is currently in its early development stage hence the blank look to it.









